Direct to fans
A highly demonstrable, giftable football product, supported by its own playable digital version and social content.
Feverpitch is a fast, tactile football game with two dice, proper jeopardy and a big commercial opportunity. Pete would love fifteen minutes of Touker time to put it on the table.
No board, batteries or rulebook the size of a catalogue. Two custom dice create attacks, tackles, shots, saves and goals. It is quick enough for half-time and competitive enough for a rematch.
Roll the white Field Dice and follow the action. Keep possession and push towards goal.
Reach the shooting chance and bring in the black Shot Dice. One roll can change the match.
A tackle switches possession. After a goal, the opponent rolls the Field Dice for kick-off, just like real football.
The product is finished, launch stock exists and the routes to market are clear. Feverpitch can sell directly, sit comfortably in retail and become a genuinely playable club product.
A highly demonstrable, giftable football product, supported by its own playable digital version and social content.
Custom colours, packaging and storytelling give clubs a low-cost product made for gifting, matchdays and supporter engagement.
At £5 trade and £10 retail, the proposition gives stockists a £5 gross profit, a 100% markup and a 50% gross margin before their own costs.
Feverpitch already has the product, website, social channels and launch stock in place. And the format is not limited to football.

The football game at the heart of the business, ready for fans, clubs and retailers.
Play Feverpitch
The boxing game is complete too, proving the idea can become a wider family of fast sports games.
Visit PrizefighterPete Gore has more than 20 years in marketing and design and leads the product, brand, web and innovation himself. The raise is designed to turn a finished proposition into a serious sports games business.
Touker, what would it take to earn a little Touker time? Pete will bring the game. You bring the competitive streak.